This was my final for the Game Asset Pipeline course at DAE Howest. The goal was to pick a 2D concept and transform it into 3D, studying various materials that can be applied and feel realistic. While looking for reference, I mainly looked at wear and tear. The way materials would react in different environments and what the cause of human contact and debris would be on the surface of each material. The model was made in Max, textures in substance painter and rendered in Marmoset. The concept was made by the artist Elijah McNeal. Enjoy!
https://www.artstation.com/artwork/bm1Wg
Elijah armory shotgun